{"id":1186,"date":"2023-03-04T08:41:11","date_gmt":"2023-03-04T14:41:11","guid":{"rendered":"https:\/\/tabletopracingclub.com\/?p=1186"},"modified":"2023-03-04T08:41:11","modified_gmt":"2023-03-04T14:41:11","slug":"speed-circuit-2023-season-13-house-rules-r1-4-mar-2023","status":"publish","type":"post","link":"https:\/\/tabletopracingclub.com\/?p=1186","title":{"rendered":"SPEED CIRCUIT 2023 Season 13 House Rules r1 (4 Mar 2023)"},"content":{"rendered":"\n<h1 class=\"wp-block-heading\"><\/h1>\n\n\n\n<p>Use normal speed circuit rules with the following variations.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Teams<\/h2>\n\n\n\n<p>If six or less players attend a race, then each player should field 2 cars. If 7 or more players are present, then the players must agree whether 2 cars are allowed. A player may always choose to only field 1 car.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Skill Points.<\/h2>\n\n\n\n<p>Each team is assigned 2 skill points per lap.&nbsp; For example at the beginning or a 3 lap race a team would be assigned 6 skill points.&nbsp; Players use skill points instead of rolling a die in most cases.&nbsp; Players decide before rolling dice whether or not to use a skill point. Points do not need to be pre-assigned to a specific team member.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Car Construction.&nbsp;<\/h2>\n\n\n\n<p>When a player controls more than one driver he must assign 5 build points to one driver 4 to the other.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Dice Rolls.<\/h2>\n\n\n\n<p>Instead of rolling1d6 on tables roll 2d6. Higher rolls are always better. All tables have been adjusted to reflect the changes.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Advantage or Disadvantage.<\/h2>\n\n\n\n<p>When rolling with Advantage or Disadvantage roll 3d6 instead of 2. For Advantage add the highest 2 dice. For Disadvantage add the lowest 2 dice. In both cases ignore the 3<sup>rd<\/sup> die.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Down Force Settings (for winged cars).<\/h2>\n\n\n\n<p>Before assigning build points the player must choose the downforce of each car and use the corresponding row on the Performance Chart.&nbsp; The player must choose one of the following settings for each of their cars independently:<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><td><strong>Down Force<\/strong><\/td><td><strong>Advantage<\/strong><\/td><td><strong>Disadvantage<\/strong><\/td><\/tr><tr><td>Normal<\/td><td>None.<\/td><td>None.<\/td><\/tr><tr><td>Strong<\/td><td>Chance Table, Testing Brakes<\/td><td>Exceeding Acceleration and Top Speed<\/td><\/tr><tr><td>Weak<\/td><td>Exceeding Acceleration and Top Speed<\/td><td>Chance Table, Testing Brakes<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Grid Order.<\/h2>\n\n\n\n<p>There are 4 grid groups.&nbsp; Cars in a lower numbered grid group will be placed on the starting ahead of cars in a higher numbered grid.&nbsp;<\/p>\n\n\n\n<p><strong>Step 1:<\/strong> Place all cars in a grid group based on their starting speed:<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><td><strong>Start Speed<\/strong><\/td><td><strong>Grid Group<\/strong><\/td><\/tr><tr><td>80mph<\/td><td>2<\/td><\/tr><tr><td>60mph<\/td><td>3<\/td><\/tr><tr><td>40mph<\/td><td>4<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>Step 2:<\/strong> Starting with cars in group 4, players may spend 1 wear point to move a car into the next lower numbered grid group. A car may only move down one grid from its starting group.<\/p>\n\n\n\n<p><strong>Step 3: <\/strong>Starting with the lowest numbered grid group containing cars<strong>, <\/strong>place cars on grid starting positions. If there is more than one car in a group, then the players roll 2d6 for each car. A player may spend a skill point to roll with Advantage. <strong>The car with the highest roll result is placed on the grid first<\/strong>.&nbsp; Tied cars will continue to roll off until the tie is broken. Spent wear and skill point are not available for the race.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Late Breaking.&nbsp;<\/h2>\n\n\n\n<p>To avoid a collision or slow down for a corner, a player may choose to reduce his written speed before moving.&nbsp; The speed reduction takes place in the space before the collision would occur or before a corner is entered.&nbsp; Consult the Deceleration Chart and add 20 to the total amount the car is over its Max Deceleration.&nbsp;&nbsp; If the player chooses not to slow down to avoid a collision, then use the normal collision rules.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Pass Through.&nbsp;<\/h2>\n\n\n\n<p>When all lanes are blocked on a straightaway, instead of a collision a player may attempt to pass through one of the squares containing another vehicle.&nbsp; If not blocked, then the passing player may spend 1 wear or roll on the Pass Through Table.&nbsp; The player may spend a skill to roll with advantage.<\/p>\n\n\n\n<p>The player being passed through may allow or attempt to block the pass through.&nbsp; If the player attempts to block, then the passing player may call off the passing attempt or continue.&nbsp; If the passer continues, then both players must roll on the Pass Through Table with <strong>Disadvantage<\/strong> (roll 3d6 add lowest 2). You may spend one skill point to nullify the Disadvantage.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><td><strong>Pass Through Table<\/strong><\/td><\/tr><tr><td><strong>2D6<\/strong><\/td><td><strong>Passer<\/strong><\/td><td><strong>Blocker<\/strong><\/td><\/tr><tr><td>7-12<\/td><td>Successful Pass.<\/td><td>No effect<\/td><\/tr><tr><td>3-6<\/td><td>Spinout.&nbsp;<\/td><td>Spinout<\/td><\/tr><tr><td>2<\/td><td>Spinout and use one wear.<\/td><td>Spinout and use one wear<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Corner Acceleration.<\/h2>\n\n\n\n<p>Players may accelerate a car starting on the last space of a corner (the last space with a speed limit).&nbsp; Cars starting in a corner, but not in the last space of a corner, may not accelerate. Cars that spin in a corner may accelerate using start speed on their next turn, even if they are not on the last space of the corner.&nbsp; Cars starting in the last space of a corner are not impacted by the space\u2019s speed limit.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Long Tracks<\/h2>\n\n\n\n<p>If 1 lap of a track is equal to or exceeds the length of an average 3-lap race and one lap is planned, then calculate Wear and Skill points as if the race was 3-laps. This rule applies to tracks like Steve\u2019s realistically long Nurbergring.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Scoring<\/h2>\n\n\n\n<p>During a race, the first car to complete the 1<sup>st<\/sup> lap receives a bonus point. The first car to complete the 2<sup>nd<\/sup> lap also scores a bonus point. All cars that complete a race score points. Cars that do not finish the race do not score points (unless they earned bonus points for leading laps 1 or 2). If 12 or fewer cars start a race use the following formula to determine finishing points: 1<sup>st<\/sup> = Number of Cars +3; 2<sup>nd<\/sup> = Number of Cars +1; 3<sup>rd<\/sup> the Number of Cars -2; 4<sup>th<\/sup> = Number of Cars -3; 5<sup>th<\/sup> = the number of cars -4; etc. Continue this pattern. If more than 12 cars start a race, then use 12 for the Number of Cars in the above formula.\u00a0 Cars finishing beyond 12<sup>th<\/sup> place receive 1 point. If an odd number of cars below 12 start a race, round down to the next even number. If less than 6 cars score using 6 cars. Use the following table to score points:<\/p>\n\n\n\n<p><strong>Scoring Table<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table><tbody><tr><td class=\"has-text-align-center\" data-align=\"center\"><strong>Place<\/strong><\/td><td class=\"has-text-align-center\" data-align=\"center\"><strong>12 or More Cars<\/strong><\/td><td class=\"has-text-align-center\" data-align=\"center\"><strong>10-11 Cars<\/strong><\/td><td class=\"has-text-align-center\" data-align=\"center\"><strong>8-9 Cars<\/strong><\/td><td class=\"has-text-align-center\" data-align=\"center\"><strong>7 or Less Cars<\/strong><\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\">1<\/td><td class=\"has-text-align-center\" data-align=\"center\">15<\/td><td class=\"has-text-align-center\" data-align=\"center\">13<\/td><td class=\"has-text-align-center\" data-align=\"center\">11<\/td><td class=\"has-text-align-center\" data-align=\"center\">9<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\">2<\/td><td class=\"has-text-align-center\" data-align=\"center\">13<\/td><td class=\"has-text-align-center\" data-align=\"center\">11<\/td><td class=\"has-text-align-center\" data-align=\"center\">9<\/td><td class=\"has-text-align-center\" data-align=\"center\">7<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\">3<\/td><td class=\"has-text-align-center\" data-align=\"center\">10<\/td><td class=\"has-text-align-center\" data-align=\"center\">8<\/td><td class=\"has-text-align-center\" data-align=\"center\">6<\/td><td class=\"has-text-align-center\" data-align=\"center\">4<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\">4<\/td><td class=\"has-text-align-center\" data-align=\"center\">9<\/td><td class=\"has-text-align-center\" data-align=\"center\">7<\/td><td class=\"has-text-align-center\" data-align=\"center\">5<\/td><td class=\"has-text-align-center\" data-align=\"center\">3<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\">5<\/td><td class=\"has-text-align-center\" data-align=\"center\">8<\/td><td class=\"has-text-align-center\" data-align=\"center\">6<\/td><td class=\"has-text-align-center\" data-align=\"center\">4<\/td><td class=\"has-text-align-center\" data-align=\"center\">2<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\">6<\/td><td class=\"has-text-align-center\" data-align=\"center\">7<\/td><td class=\"has-text-align-center\" data-align=\"center\">5<\/td><td class=\"has-text-align-center\" data-align=\"center\">3<\/td><td class=\"has-text-align-center\" data-align=\"center\">1<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\">7<\/td><td class=\"has-text-align-center\" data-align=\"center\">6<\/td><td class=\"has-text-align-center\" data-align=\"center\">4<\/td><td class=\"has-text-align-center\" data-align=\"center\">2<\/td><td class=\"has-text-align-center\" data-align=\"center\">1<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\">8<\/td><td class=\"has-text-align-center\" data-align=\"center\">5<\/td><td class=\"has-text-align-center\" data-align=\"center\">3<\/td><td class=\"has-text-align-center\" data-align=\"center\">1<\/td><td class=\"has-text-align-center\" data-align=\"center\">&nbsp;<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\">9<\/td><td class=\"has-text-align-center\" data-align=\"center\">4<\/td><td class=\"has-text-align-center\" data-align=\"center\">2<\/td><td class=\"has-text-align-center\" data-align=\"center\">1<\/td><td class=\"has-text-align-center\" data-align=\"center\">&nbsp;<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\">10<\/td><td class=\"has-text-align-center\" data-align=\"center\">3<\/td><td class=\"has-text-align-center\" data-align=\"center\">1<\/td><td class=\"has-text-align-center\" data-align=\"center\">&nbsp;<\/td><td class=\"has-text-align-center\" data-align=\"center\">&nbsp;<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\">11<\/td><td class=\"has-text-align-center\" data-align=\"center\">2<\/td><td class=\"has-text-align-center\" data-align=\"center\">1<\/td><td class=\"has-text-align-center\" data-align=\"center\">&nbsp;<\/td><td class=\"has-text-align-center\" data-align=\"center\">&nbsp;<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\">12+<\/td><td class=\"has-text-align-center\" data-align=\"center\">1<\/td><td class=\"has-text-align-center\" data-align=\"center\">&nbsp;<\/td><td class=\"has-text-align-center\" data-align=\"center\">&nbsp;<\/td><td class=\"has-text-align-center\" data-align=\"center\">&nbsp;<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\">13<\/td><td class=\"has-text-align-center\" data-align=\"center\">1<\/td><td class=\"has-text-align-center\" data-align=\"center\">&nbsp;<\/td><td class=\"has-text-align-center\" data-align=\"center\">&nbsp;<\/td><td class=\"has-text-align-center\" data-align=\"center\">&nbsp;<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\">Bonus for Lap 1\/2<\/td><td class=\"has-text-align-center\" data-align=\"center\">1<\/td><td class=\"has-text-align-center\" data-align=\"center\">1<\/td><td class=\"has-text-align-center\" data-align=\"center\">1<\/td><td class=\"has-text-align-center\" data-align=\"center\">&nbsp;<\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\">DNF or Crash<\/td><td class=\"has-text-align-center\" data-align=\"center\">0<\/td><td class=\"has-text-align-center\" data-align=\"center\">0<\/td><td class=\"has-text-align-center\" data-align=\"center\">0<\/td><td class=\"has-text-align-center\" data-align=\"center\">0<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>Updated Charts:<\/strong><\/p>\n\n\n\n<h1 class=\"wp-block-heading\">Start Speed Chart<\/h1>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><td><strong>2d6<\/strong><strong> Roll<\/strong><\/td><td><strong>Result<\/strong><\/td><\/tr><tr><td>6 &#8211; 12<\/td><td>Successfully Exceed Start Speed by 20mph<\/td><\/tr><tr><td>4 &#8211; 5<\/td><td>Lose Grip \u2013 Set Speed to 20 mph<\/td><\/tr><tr><td>2 &#8211; 3<\/td><td>Stall \u2013 no movement this turn<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><br>Note: May spend one skill point to avoid roll. If a car stalls 2 turns in a row it is out of the race.<\/p>\n\n\n\n<p><strong>Acceleration<\/strong><strong> Chart <\/strong>\u2013 roll when exceeding Acceleration Rate or Top Speed<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><td>1st&nbsp;\u201c2-4\u201d rolled<\/td><td>Engine Damage \u2013 lose 20 mph in both Acceleration (minimum 20 mph) and Top Speed (min 140 mph) values for duration of race, including current turn<\/td><\/tr><tr><td>2nd \u201c2-4\u201d rolled<\/td><td>Engine Burned Out \u2013 out of race<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p>Note: May spend skill point to avoid roll. Strong Downforce rolls with Disadvantage. Weak Downforce rolls with Advantage.<\/p>\n\n\n\n<p><strong>Deceleration Chart <\/strong>\u2013 roll when exceeding Deceleration Rate<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><td><strong>MPH<\/strong><strong> over max deceleration<\/strong><\/td><td>&nbsp; <strong>Penalty<\/strong><\/td><\/tr><tr><td>20<\/td><td>Use 1 Wear point OR Test Brakes<\/td><\/tr><tr><td>40<\/td><td>Use 1 Wear pointsAND Test Brakes &nbsp;OR &nbsp;Use 2 Wear points<\/td><\/tr><tr><td>60<\/td><td>Use 2 Wear points AND Test Brakes<\/td><\/tr><tr><td>80<\/td><td>Use 2 Wear points AND Spinout AND Test Brakes<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong><br>Test Brakes<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><td>1st&nbsp;\u201c2-4\u201d rolled<\/td><td>Use 1 Wear point AND wear penalties for Deceleration and Cornering are doubled for duration of race.<\/td><\/tr><tr><td>2nd \u201c2-4\u201d rolled<\/td><td>Brakes Burned Out \u2013 out of race<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p>Note: May spend skill point to avoid roll. Strong Downforce car rolls with Advantage. Weak Downforce rolls with Disadvantage.<\/p>\n\n\n\n<p><strong>Cornering<\/strong><strong> Chart <\/strong>\u2013 roll when exceeding proper speed limit through any corner space<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><td><strong>MPH<\/strong><strong> over Speed Limit<\/strong><\/td><td>&nbsp; <strong>Penalty<\/strong><\/td><\/tr><tr><td>20<\/td><td>Use 1 Wear point OR roll on Chance Table<\/td><\/tr><tr><td>40<\/td><td>Use 2 Wear points &nbsp;OR &nbsp;Use 1 Wear points AND roll on Chance Table<\/td><\/tr><tr><td>60<\/td><td>Use 2 Wear points AND Spinout &nbsp;OR &nbsp;Use 2 wear points AND roll on Chance Table<\/td><\/tr><tr><td>80<\/td><td>Crash! \u2013 out of race<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>Chance Table<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><td><strong>2d6<\/strong><strong> Roll<\/strong><\/td><td><strong>Result<\/strong><\/td><\/tr><tr><td>8 &#8211; 12<\/td><td>Safely Cornered<\/td><\/tr><tr><td>7<\/td><td>Skid \u2013 Reduce Speed to 20mph under speed limit<\/td><\/tr><tr><td>4 &#8211; 6<\/td><td>Spinout<\/td><\/tr><tr><td>2 &#8211; 3<\/td><td>Crash! \u2013 out of race \u2013 roll on the Crash Chart<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p>Note: Spend Skill Point to avoid roll. Strong down-force car rolls with Advantage. Weak down-force car rolls with Disadvantage. \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0<\/p>\n\n\n\n<p><strong>Pass Through Chart<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><td><strong>2D6<\/strong><\/td><td><strong>Passer<\/strong><\/td><td><strong>Blocker<\/strong><\/td><\/tr><tr><td>7-12<\/td><td>Pass Through<\/td><td>No Penalty<\/td><\/tr><tr><td>3-6<\/td><td>Spinout<\/td><td>Spinout<\/td><\/tr><tr><td>2<\/td><td>Spinout and Use One Wear<\/td><td>Spinout and Use One Wear<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p>Notes:&nbsp; If unblocked while passing through, use 1 Wear or consult the pass through chart.&nbsp; If blocking occurs, both drivers roll on the Pass Through Chart with disadvantage (one skill may be used to nullify the disadvantage).&nbsp;<\/p>\n\n\n\n<p><strong>Crash Chart <\/strong>\u2013 If speed under 60mph, then roll with Advantage.&nbsp; If speed over 100mph, then roll with Disadvantage.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><td>2D6<\/td><td>Result<\/td><\/tr><tr><td>8 &#8211; 12<\/td><td>No Significant Injury<\/td><\/tr><tr><td>4 &#8211; 7<\/td><td>1 Race Injury<\/td><\/tr><tr><td>2 &#8211; 3<\/td><td>1D6 Race Injury (If 6 is rolled then the result is a Season Ending Injury and roll again.&nbsp; If another 6 is rolled then result is Fatal Injury.)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p>Notes:&nbsp; After missing a race, a Race Injury is reduced by 1.&nbsp; &nbsp;In order for an injured driver to race, the driver\u2019s team must spend 1 Skill point for each point of Race Injury.&nbsp; If an injured driver races, then Race Injuries are not reduced and additional skill points may not be spent on the driver during the race.&nbsp; If an injured driver sustains additional Race Injuries, add them to the total of existing Race Injuries. Injured drivers roll with disadvantage.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Use normal speed circuit rules with the following variations. Teams If six or less players attend a race, then each player should field 2 cars. If 7 or more players &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/tabletopracingclub.com\/?p=1186\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;SPEED CIRCUIT 2023 Season 13 House Rules r1 (4 Mar 2023)&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[10,11,24,9],"class_list":["post-1186","post","type-post","status-publish","format-standard","hentry","category-speed-circuit","tag-board-games","tag-racing","tag-racing-games","tag-speed-circuit"],"_links":{"self":[{"href":"https:\/\/tabletopracingclub.com\/index.php?rest_route=\/wp\/v2\/posts\/1186","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tabletopracingclub.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tabletopracingclub.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tabletopracingclub.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tabletopracingclub.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1186"}],"version-history":[{"count":2,"href":"https:\/\/tabletopracingclub.com\/index.php?rest_route=\/wp\/v2\/posts\/1186\/revisions"}],"predecessor-version":[{"id":1188,"href":"https:\/\/tabletopracingclub.com\/index.php?rest_route=\/wp\/v2\/posts\/1186\/revisions\/1188"}],"wp:attachment":[{"href":"https:\/\/tabletopracingclub.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1186"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tabletopracingclub.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1186"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tabletopracingclub.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1186"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}