
Just got hold of the 1971 3M version of Speed Circuit. Like the Avalon Hill version, the 3M game comes with three tracks (Monza, Monaco, and Watkins Glen) and six metal cars. Unlike Avalon Hill’s version of the game, the tracks are not printed on map boards, instead they are integrated into the plastic/vinyl box cover. The cover is wrapped around an internal box that holds the other game components. Monza and Monaco are on one side of the map and Watkins Glen is on the other. The map looks fantastic.

The game also includes thin cardboard dials to track speed, cards with per-generated cars, a laminated sheet to track cars and a grease pencil. Although the dials are a bit flimsy, the game has an over all deluxe feel.
The basic rules use pre-generated cars printed on the cards. Players pick cards randomly. It is a good way to get new players into the game. The rest of the rules are similar to Avalon Hill’s version except for one key factor.
3M’s Speed Circuit does not use dice. That’s right! Surpass a corner’s speed limit you pay wear (no option to roll on the chance table). Exceeding a car’s top speed or start speed is not possible. Nothing is left to chance. The game focuses on skill.
Which is a better game? The 3M game’s production value is better than Avalon Hill’s. The addition of chance in the Avalon Hill rules adds an element excitement to the game while maintaining a fine balance between luck and skill. Highly recommend both versions of the game, they are classics.