Speed Circuit 2023 Season 13 House Rules

SPEED CIRCUIT 2023 Season 13 House Rules (28 Dec 2022)

Use normal speed circuit rules with the following variations.

Teams

If six or less players attend a race, then each player should field 2 cars. If 7 or more players are present, then the players must agree whether 2 cars are allowed. A player may always choose to only field 1 car.

Skill Points.

Each team is assigned 2 skill points per lap.  For example at the beginning or a 3 lap race a team would be assigned 6 skill points.  Players use skill points instead of rolling a die in most cases.  Players decide before rolling dice whether or not to use a skill point. Points do not need to be pre-assigned to a specific team member.

Car Construction. 

When a player controls more than one driver he must assign 5 build points to one driver 4 to the other.

Dice Rolls.

Instead of rolling1d6 on tables roll 2d6. Higher rolls are always better. All tables have been adjusted to reflect the changes.

Advantage or Disadvantage.

When rolling with Advantage or Disadvantage roll 3d6 instead of 2. For Advantage add the highest 2 dice. For Disadvantage add the lowest 2 dice. In both cases ignore the 3rd die.

Down Force Settings (for winged cars).

Before assigning build points the player must choose the downforce of each car and use the corresponding row on the Performance Chart.  The player must choose one of the following settings for each of their cars independently:

 

Down Force

Advantage

Disadvantage

Normal

None.

None.

Strong

Chance Table, Testing Brakes

Exceeding Acceleration and Top Speed

Weak

Exceeding Acceleration and Top Speed

Chance Table, Testing Brakes

Grid Order.

There are 4 grid groups.  Cars in a lower numbered grid group will be placed on the starting ahead of cars in a higher numbered grid. 

Step 1: Place all cars in a grid group based on their starting speed:

 

Start Speed

Grid Group

80mph

2

60mph

3

40mph

4

 

Step 2: Starting with cars in group 4, players may spend 1 wear point to move a car into the next lower numbered grid group. A car may only move down one grid from its starting group.

Step 3: Starting with the lowest numbered grid group containing cars, place cars on grid starting positions. If there is more than one car in a group, then the players roll 2d6 for each car. A player may spend a skill point to roll with Advantage. The car with the highest roll result is placed on the grid first.  Tied cars will continue to roll off until the tie is broken. Spent wear and skill point are not available for the race.

Late Breaking. 

To avoid a collision or slow down for a corner, a player may choose to reduce his written speed before moving.  The speed reduction takes place in the space before the collision would occur or before a corner is entered.  Consult the Deceleration Chart and add 20 to the total amount the car is over its Max Deceleration.   If the player chooses not to slow down to avoid a collision, then use the normal collision rules.

Pass Through. 

When all lanes are blocked on a straightaway, instead of a collision a player may attempt to pass through one of the squares containing another vehicle.  If not blocked, then the passing player may spend 1 wear or roll on the Pass Through Table.  The player may spend a skill to roll with advantage.

 

The player being passed through may allow or attempt to block the pass through.  If the player attempts to block, then the passing player may call off the passing attempt or continue.  If the passer continues, then both players must roll on the Pass Through Table with Disadvantage (roll 3d6 add lowest 2). You may spend one skill point to nullify the Disadvantage.

Pass Through Table

2D6

Passer

Blocker

7-12

Successful Pass.

No effect

3-6

Spinout. 

Spinout

2

Spinout and use one wear.

Spinout and use one wear

Corner Acceleration.

Players may accelerate a car starting on the last space of a corner (the last space with a speed limit).  Cars starting in a corner, but not in the last space of a corner, may not accelerate. Cars that spin in a corner may accelerate using start speed on their next turn, even if they are not on the last space of the corner.  Cars starting in the last space of a corner are not impacted by the space’s speed limit.

Long Tracks

If 1 lap of a track is equal to or exceeds the length of an average 3-lap race and one lap is planned, then calculate Wear and Skill points as if the race was 3-laps. This rule applies to tracks like Steve’s realistically long Nurbergring.

Scoring

During a race, the first car to complete the 1st lap receives a bonus point. The first car to complete the 2nd lap also scores a bonus point. All cars that complete a race score points. Cars that do not finish the race do not score points (unless they earned bonus points for leading laps 1 or 2). If 12 or fewer cars start a race use the following formula to determine finishing points: 1st = Number of Cars +3; 2nd = Number of Cars +1; 3rd the Number of Cars -2; 4th = Number of Cars -3; 5th = the number of cars -4; etc. Continue this pattern. If more than 12 cars start a race, then use 12 for the Number of Cars in the above formula.  Cars finishing beyond 12th place receive 1 point.

Updated Charts:

Start Speed Chart

2d6 Roll

Result

6 – 12

Successfully Exceed Start Speed by 20mph

4 – 5

Lose Grip – Set Speed to 20 mph

2 – 3

Stall – no movement this turn


Note: May spend one skill point to avoid roll. If a car stalls 2 turns in a row it is out of the race.

Acceleration Chart – roll when exceeding Acceleration Rate or Top Speed

1st “2-4” rolled

Engine Damage – lose 20 mph in both Acceleration (minimum 20 mph) and Top Speed (min 140 mph) values for duration of race, including current turn

2nd “2-4” rolled

Engine Burned Out – out of race

Note: May spend skill point to avoid roll. Strong Downforce rolls with Disadvantage. Weak Downforce rolls with Advantage.

Deceleration Chart – roll when exceeding Deceleration Rate

MPH over max deceleration

 

Penalty

20

Use 1 Wear point OR Test Brakes

40

Use 1 Wear pointsAND Test Brakes  OR  Use 2 Wear points

60

Use 2 Wear points AND Test Brakes

80

Use 2 Wear points AND Spinout AND Test Brakes


Test Brakes

1st “2-4” rolled

Use 1 Wear point AND wear penalties for Deceleration and Cornering are doubled for duration of race.

2nd “2-4” rolled

Brakes Burned Out – out of race

Note: May spend skill point to avoid roll. Strong Downforce car rolls with Advantage. Weak Downforce rolls with Disadvantage.

Cornering Chart – roll when exceeding proper speed limit through any corner space

MPH over Speed Limit

 

Penalty

20

Use 1 Wear point OR roll on Chance Table

40

Use 2 Wear points  OR  Use 1 Wear points AND roll on Chance Table

60

Use 2 Wear points AND Spinout  OR  Use 2 wear points AND roll on Chance Table

80

Crash! – out of race

Chance Table

2d6 Roll

Result

8 – 12

Safely Cornered

7

Skid – Reduce Speed to 20mph under speed limit

4 – 6

Spinout

2 – 3

Crash! – out of race – roll on the Crash Chart

Note: Spend Skill Point to avoid roll. Strong downforce car rolls with Advantage. Weak downforce car rolls with Disadvantage.             

 

Pass Through Chart

2D6

Passer

Blocker

7-12

Pass Through

No Penalty

3-6

Spinout

Spinout

2

Spinout and Use One Wear

Spinout and Use One Wear

Notes:  If unblocked while passing through, use 1 Wear or consult the pass through chart.  If blocking occurs, both drivers roll on the Pass Through Chart with disadvantage (one skill may be used to nullify the disadvantage). 

 

Crash Chart – If speed under 60mph, then roll with Advantage.  If speed over 100mph, then roll with Disadvantage.

2D6

Result

8 – 12

No Significant Injury

4 – 7

1 Race Injury

2 – 3

1D6 Race Injury (If 6 is rolled then the result is a Season Ending Injury and roll again.  If another 6 is rolled then result is Fatal Injury.)

Notes:  After missing a race, a Race Injury is reduced by 1.   In order for an injured driver to race, the driver’s team must spend 1 Skill point for each point of Race Injury.  If an injured driver races, then Race Injuries are not reduced and additional skill points may not be spent on the driver during the race.  If an injured driver sustains additional Race Injuries, add them to the total of existing Race Injuries. Injured drivers roll with disadvantage.

Race Report: Speed Circuit Nurburgring Full 2022

Legendary Manager Makes a Come Back!

Nine teams faced off at the “Green Hell”, the giant German Grand Prix Nurbergring course. The field included veterans, one rookie manager (Dave-Team Guthrie), and the surprise appearance of Adam managing Team Surtees.

Stewart placed Elf Tyrell in the pole position for the first time this season. John Player Lotus’ Fittipaldi shared the front row with Stewart. Reutemann and Peterson, the season championship points leader, occupied the second row.

Stewart blasted off the line and was initially challenged by Fittapaldi, but Peterson charged by Fittapaldi. Hulme in the McLaren and Galli in the Martini began working their way through the pack.

Peterson pushed his red #8 March past Stewart and was first past the checkpoint 1, but then his engine began to smoke and he slowly rolled off the course. Surtees pressured Reutemann who struggled in the Brabham.

Galli made a brilliant move in the Karnssell to slip by Fittapaldi and then was first across the second checkpoint just ahead of Stewart. Unable to keep pace with Galli’s faster Martini, Stewart conceded the position. Steve’s Martini team lead a race for the first time this season.

Hulme and Reutemann passed Fittapaldi. Then Hulme pressed Stewart. Fittapaldi tried, but failed to recapture his position from Reutemann. Galli crossed the finish line just ahead of Stewart and Hulme securing Martini’s first victory! Reutemann finished ahead of Fittipaldi while Surtees, Beuttler, and Ganely flew down the front straight side-by-side.

Congratulations Steve! Great track and fantastic race.

Race details follow:

1st Steve (N. Galli) 60/40/20/160/4 S*
2nd Den (J. Stewart) 80/40/20/140/4 S
3rd Ray G. (D. Hulme) 60/40/40/140/4 S
4th Terry (C. Reutemann) 60/40/20/160/4 S
5th John H. (E. Fittapaldi) 60/40/40/160/4 S
6th Adam (J. Surtees) 60/20/40/140/5 S
7th Dave (M. Buettler) 60/20/60/140/4 S
8th Ray R. (H. Ganley) 40/40/20/140/6 S
DNF Travis (R. Peterson) 60/40/20/160/4 S*

Next race at Monza!

Race Report – Speed Circuit Monaco 2022

Monaco Starting Grid 2022

Eight players showed for the race held on April using Steve K.’s spectacular Monaco map. Among the players was rookie manager John N. leading the Eiffeland team. All agreed to limit the number of drivers to one for each team.

Peterson sat on pole. For the first time this season, last year’s champion, Stewart, started in the first row. Hulme and Ganely occupied the second row followed by Fittpaldi and Stommelin. Reutemann and Galli were ready to go in the last row.

The Race Begins!

Peterson jumped into the lead followed by Stewart. Reutemann quickly moved his Brabham from 8th to 5th position.  Hulme challenged the leaders during the first lap.

The race heats up during lap 1.

Stewart held off Hulme while Peterson moved the March further ahead. The Brabham and the Malboro BRM battled for position with BRM holding 4th position through the tunnel. Stommelin positioned himself to threaten Reuteman heading into the tunnel.

Perterson had a commanding lead going into the 2nd lap. Hulme failed to pass Stewart and his McLaren began to falter.  Stommelin got by Ruetemann, but started to experience some engine trouble.

Peterson dominates in the March at Monaco during lap 2.

During the second lap, Peterson extended his lead with Stewart on his heals. Fittipaldi charged up to take the 4th position and threatened Hulme. Ganely lost momentum and began to loose positions. Stommelin’s Eiffeland trailed smoke and he also fell back.

The fight for fourth during the 2nd lap at Monaco.

Peterson maintained an incredible lead. Stewart gave his all to stay with Peterson, but could not pass him. Stommelin, Reutemann, and Hulme battled for 4th going three wide heading into the Gazometre. Reutemann made a daring move taking an inside line in the corner that resulted in him seizing 3rd position from Fittapaldi.

Field begins to spread out during the 3rd and final lap at Monaco.

Heading into the final lap, most of the cars were spent. Stommelin headed into the pits with a damaged engine that was on the verge of exploding. Peterson stretched his lead even further. Reutemann locked in 3rd place. Hulme passed Fittapaldi. Fittapaldi then struggled to keep 5th. Galli managed to pass Ganley through the Casino Corner.

March wins at Monaco 2022!

Stewart made one more charge, but it was not enough and Peterson took the checkered flagg to win the race. Brabham’s Reutermann finished in 3rd followed by McLaren’s Hulme. Race details follow:

1st Travis (R. Peterson) 80/20/20/160/6** S
2nd Den (J. Stewart) 80/20/20/160/6 S
3rd Terry (C. Reutemann) 40/60/20/160/6 S
4th Ray G. (D. Hulme) 80/20/40/120/6 S
5th Steve (N. Galli) 60/40/20/160/6 S
6th Ray R. (H. Ganley) 60/40/40/140/6
7th John H. (E. Fittapaldi) 60/20/20/180/6 S
DNF John N. (Stommelin) 60/40/40/160/5 S

Hope to see at the next race on 18 May 2022 at the Rheims circuit.

Race Report – Speed Circuit Jarama 2022

Tabletop Racing Club’s first race at Jarama.

A great deal of speculation surrounds the abrupt departure of Steve K. from Ferrari. Did he have a falling-out with Enzo? Steve K. quickly signed with the fledgling Martini Techno team. Ferrari hired Dan to replace Steve K. as their team manager. The stage was set for Jarama’s inaugural race.

Denny Hulme seized pole position with high hopes of repeating last month’s McLaren victory. Ferrari’s Jacki Ickx started beside him in the front row. The season’s championship leaders, Fittapaldi and Peterson, occupied the front row. Last year’s champion, Stewart sat dead last in the blue #1 Elf.

Note: due to the number of teams, each team was limited to one driver.

During the first lap McLaren and Ferrari battled for the lead. Lotus tried to push forward, but was kept at bay. The Red #8 March followed close behind as Fittapaldi drove conservatively. Martini’s driver Galli stayed close behind the March and was followed by Schuppen in the white and red Marlboro BRM. Stewart lagged far behind.

Hulme was first to complete the initial lap and looked unbeatable, but the first lap was costly and he began to slow going into lap two. The the Ferrari pounced.

Meanwhile the two drivers who had started in the last row, Reutemann and Stewart had quietly moved up through the pack. Hulme slipped further back. The Ferrari completed the second lap just ahead of the STP March.

Travis’ strategy and patients paid off as the STP March car had more wear points going into the third lap than the leader. Martini Techno also began to push and move up during the last lap, but Galli ran into some bad luck when his car’s brakes failed going into the final corner.

Fittapaldi finished first and secured a sizable lead in the championship for himself and team STP March. Congratulations to Travis and a well run race. Ickx finished second followed by Reutemann marking Ferrari’s and Brabham’s first podium finishes of the season.

The final standings follow:

1st Travis (R. Peterson) 80/20/20/160/6 S
2nd Dan (J. Ickx) 80/60/20/140/5 * S
3rd Terry (C. Reutemann) 40/60/20/160/6 S
4th Den (J. Stewart) 40/60/20/160/6 S
5th John H. (E. Fittapaldi) 80/20/40/160/5 S
6th Ray G. (D. Hulme) 80/20/40/160/5* S
7th Ray R. ((V. Schuppen) 60/40/40/140/6 S
DNF (Brakes) Steve (N. Galli) 60/60/20/140/6 S

Next race is scheduled for April 6 at Monaco. Hope to see you at the races!

Race Report – Speed Circuit Buenos Aires 2022

Thrilling Season Opener!

During the 2022 season we will be racing with the teams that participated in the 1972 formula season. Steve returns to manage the 2021 constructor’s championship team, Ferrari. Den once again leads Elf Tyrell, Terry spearheads MRD Brabham, and John steers the helm of JP Lotus. Travis moves to STP March. Yardly McLaren filled the void left by Travis by hiring Ray G.

The season opener took place in Argentina at the Buenos Aires circuit. Steve built the track board and it is the first time the club raced on the circuit. The narrow fast circuit proved to be a challenge to both drivers and vehicles.

Argentinian GP Buenos Aires

Lotus driver Fittipaldi took pole position on the 12 driver starting grid. Elf’s Stewart, last years champion started in 10th. Ferrari drivers also started near the back of the pack. McLaren was the only team not using a strong down force setup and Hulme started in the front row next to Fittipaldi.

Buenos Aires Starting Grid.

During the first lap Fittipaldi stayed in the lead and positioned himself coming out of the Cajon turn to pull far ahead of the pack. Stewart and Peterson began moving up while Luada moved into 3rd place.

Fittapaldi prepares to launch down the straight.

Fittipaldi continue to beat the pack out of the corners and built a commanding lead going into lap 2. Hulme faltered as his car chewed through wear points. Ickx remained in 3rd while Lauda moved up to 2nd.

Fittipaldi takes a commanding lead.

Fittipaldi dominated the second lap. The remaining positions were highly contested.

Fittapaldi dominates the 2nd lap.

Once again Fittapaldi was first to cross the finish line to begin the last lap earning his second bonus point in the race, but his wear points were running low. Soon, Stewart and Peterson made a run against the slowing leader.

Fittapadi’s lead dwindles during the last lap.

Stewart backed off, but Peterson pressed forward catching Fittipaldi and passing him in the last corner garnering victory!

Peterson wins!

Peterson was followed by Fittipaldi and Stewart. Congratulations Travis.

Race details follow:

1st Travis (R. Peterson) 40/60/20/180/5 S
2nd John H. (E. Fittapaldi) 80/60/40/160/4 **S
3rd Den (J. Stewart) 40/60/20/180/5 S
4th Travis (N. Lauda) 60/60/20/180/4 S
5th Steve (J. Ickx) 60/60/20/180/4 S
6th Terry (G. Hill) 60/60/40/160/4 S
7th Den (F. Cevert) 40/60/20/180/5 S
8th Terry (C. Reutemann) 60/60/40/160/4 S
9th Steve (C. Regazzoni) 60/60/20/180/4 S
10th Ray G. (D. Hulme) 60/40/40/160/6
11th John (J. Walker) 60/40/40/160/4 S
12th Ray G. (P. Revson) 40/40/40/160/5

Next event is at Kyalami. See you at the races.

Race Report – Speed Circuit 2017 Nurburgring

Strategy and luck pay off at Nurburgring.

Hahne, Andretti, and Rindt bolted off the starting line taking an incredible early lead.  During the first two laps, BMW and Lotus battled.  Hahne crossed the finish line ahead of Rindt and Andretti on both laps, but started the last lap with one wear point.

The Race After Turn One

During the early stages of the race, the Matra drivers worked as a team and drove conservatively saving their tires.  Near the end of the second lap Beltoise began to make his run against the leaders.  He began the last lap with relatively fresh tires.

On the last lap, because of their deteriorating tires, Hahne, Andretti and Rindt slowed and were unable to exceed corner speed limits.  Meanwhile Beltoise exceeded most corners by at least 40mph (spending one wear and rolling on the chance table) and exceeded his top speed on the straights.  As a result he caught and passed the leaders on the back stretch, getting ahead of Hahne before the last corner.  Beltoise won the race followed by Hahne.  Andretti and Gavin raced side by side.  Andretti made it through the last corner first, but left the inside lane open.  As a result of Andretti mistake, Gavin crossed the finish line ahead of him securing 3rd place.

Race Results:

1st Den (J. Beltoise) 80/40/40/140/6
2nd Ray G. (H. Hauhne) 80/40/40/140/6**
3rd Den (J. Gavin) 40/40/40/140/6
4th Steve (M. Andretti) 80/40/20/140/6
5th Steve (J. Rindt) 80/40/20/160/6
6th Ray G. (J. Biden) 60/40/40/140/5

The win puts Beltoise in a commanding lead in the driver’s championship followed by Hahne and Andretti.  Matra holds onto the lead in the constructors championship while BMW threaten to take second place from Lotus.

Race Report – Speed Circuit 2017 Sarthe Lemans

Team manager John guided McLaren to its first win of the season.  Matra driver Gavin started on pole, but started slow and quickly fell back.  Lotus driver Jochem Rindt shot to the front and lead the first lap.  Bruce McLaren charged forward during lap 2 and held the lead.  McLaren and Matra Driver J. Beltoise finished side-by-side with  McLaren securing the win.  Rindt finished 3rd in his first race since recovering from injuries.

Race results:
1st John (B. McLaren) 60/40/40/160/6
2nd Den (J. Beltoise) 80/40/40/160/5
3rd Steve (J. Rindt) 80/40/20/160/5
4th Den (J. Gavin) 40/60/40/160/4
5th Steve (M. Andretti) 80/40/20/160/5
6th John (D. Bell) 40/40/40/140/6

Follow this link for season details.

Next race is on the Big oval in May!

Race Report – Speed Circuit Season 2016 Finale at Mexico City

PKT3244-228879 GRAHAM HILL British driving ace Graham Hill proudly holds up the trophy he was awarded after winning the 150mile aintree '200'. In the race of formula one cars, Hill was followed by second place Innes Ireland in a Lotus BRM and third place Jim Clarke in a Lotus Climax.
Graham Hill Wins Speed Circuit Championship

S. Moser started on pole ahead of 11 other drivers during the Mexican Grand Prix, but was unable to finish the race due to a suspension failure.  Hahne bolted into lead on the first lap.  Graham Hill battle his way to front and led the second and third laps winning the race and securing the championship.  Denny Hulme finished one space behind Hill and was followed by Hahne.  Hulme and Hahne also finished 2nd and 3rd in the championship.

Despite finishing second in the individual championship, Hulme’s team, McLaren, won the constructor’s title 4 points ahead of Lotus.

Click here for season details.

Speed Circuit Season 2017 starts in January.